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No one has mentioned it yet, but this is an in browser version of the excellent iOS app Threes: http://www.joystiq.com/2014/01/30/addictive-ios-puzzling-comes-i
by wmeredith 13y ago
No one has mentioned it yet, but this is an in browser version of the excellent iOS app Threes: http://www.joystiq.com/2014/01/30/addictive-ios-puzzling-comes-in-threes/ http://www.joystiq.com/2014/01/30/addictive-ios-puzzling-com... (no affiliation, just a fan)
- kylec 13y agoIt's similar, but different. With Threes you combine 1s and 2s to make 3s, then similar numbers to double them. Also, the tiles in Threes only shift at most one spot at a time - with this game, everything's flung to the other side of the board.
- Too 13y agoQuite similar to Tripple Town also.
- willtheperson 13y agoI had more fun with this than Threes. I think it's how the tiles slide all the way over.
- Yhippa 13y agoI agree, there's something satisfying about sliding all the things with just one keystroke. I wonder if it's like that desire to chuck things in parabolic arcs that made Angry Birds so popular? I actually bought Threes from the iOS App Store but I've spent much more time on this game for whatever reason.
- smikhanov 13y agoIt's much better than Threes because there's not a single reason why Threes should take almost 1 min to start on iPhone 4S.
- psykovsky 13y agoStealing all your contacts takes time, you know?...
- steveklabnik 13y agoWhile this is often true with games, given that Threes doesn't use your contacts, I would be quite surprised if this was the reason.
- eps 13y agoIn-app anayltics initialization is a bitch too. So many motherships to talk too, so little time.
- prezjordan 13y agoIt is very strange. Is the app not written with native code?
- tpl 13y agoThrees uses Unity. I would guess that contributes to the performance issues its been having.