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Because the most common format isn't really pay to win, it's pay to avoid grinding. Gamers have weird psychological issues with grinding in games. Some of the
by wmil 13y ago
Because the most common format isn't really pay to win, it's pay to avoid grinding.
Gamers have weird psychological issues with grinding in games.
Some of them like the delayed rewards from grinding and feel that people who don't are lazy and lack a work ethic. This group finds paying to avoid grinding immoral.
The other major group hates grinding in games. These people see the pay to avoid grinding option as the developer asking for money to not be an asshole. Mid game. So they aren't thrilled about it either.
The other issue is that grinding isn't supposed to be a big deal in games because the grinding activity is supposed to be enjoyable. The F2P market is designed around it not being enjoyable.
- PeterisP 13y agoTo add on your point - the "grinding" is designed to be very different. If for whatever reason your game concept involves parts of grinding (say, extending game length; allowing less-skilled players to gain extra power by extra grinding to complete challenges they otherwise couldn't; providing less intensive background time to facilitate communication/chat in a MMO; etc), then in a 'pay' game you still try to optimize the grinding actions to be as fun as you can make the grind to be; but in a F2P game you would optimize the grinding to be intentionally frustrating in order to push players over the edge of paying. And that whole concept of mutilating a fun activity to be frustrating is a bit evil.