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The pay to play games like the old Arcades that took quarters and tokens didn't, mobile free to play won't either. Free to play is a market reaction and people
by drawkbox 13y ago
The pay to play games like the old Arcades that took quarters and tokens didn't, mobile free to play won't either.
Free to play is a market reaction and people do play them and it is becoming the only way to get revenues as a game developer. But there are plenty of other games out there and games for every consumer, free to play, premium, etc. In most free to play games most people pay less than premium games, it allows games to reach the people.
The thing about the current free to play market is some do it well like Valve, Halfbrick etc that add to the fun of the game usually through customization and vanity additions, but others it is part of the game design and much like social games where it is metrics over gameplay. It just serves another consumer, even if that doesn't interest old school lots of content and pay up front gamers.
Done well, in a way it is a return to the Arcade but much more cool in that you can customize the game and get more from it with additions, which do cost time/money to produce. Games also want you to play for a long time now, or many times in small increments, where before arcade games were made harder to skimp on content and get more quarters.
http://www.polygon.com/2014/2/6/5386788/when-was-the-most-expensive-time-to-be-a-gamer http://www.polygon.com/2014/2/6/5386788/when-was-the-most-ex...