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A game - I haven't worked on it in exactly ten months now :'(. My willpower is drained. Here's the pathfind & boid/flocking - I am going to rewrite it, it's in
by seivan 13y ago
A game - I haven't worked on it in exactly ten months now :'(. My willpower is drained.
Here's the pathfind & boid/flocking - I am going to rewrite it, it's incredibly buggy and ugly as of now :(
https://dl.dropboxusercontent.com/u/1367825/coop_pathfinding.mov https://dl.dropboxusercontent.com/u/1367825/coop_pathfinding... - sorry for the dirty screen, I couldn't record the screen because of performance.
Here's the menus - saw a presentation by Martin Johansson on "Make it jucy" (or something along those lines) it somehow stuck with me. I'm experimenting with jucyness here
https://dl.dropboxusercontent.com/u/1367825/wip.mov https://dl.dropboxusercontent.com/u/1367825/wip.mov
- KajMagnus 13y agoWhat's the difference between the green and read blocks/boids? — The menu QuickTime movie didn't load for me.
- seivan 13y agoDifferent types of enemies. Sorry, not sure why they didn't work. It's the same type. I'll look into it.
- arcadius 13y agohttps://www.youtube.com/watch?v=Fy0aCDmgnxg https://www.youtube.com/watch?v=Fy0aCDmgnxg Here's the presentation. It's a pretty fantastic watch that shows what just a few small design decisions can do for a product's impressions on an audience.
- seivan 13y agoAh... brings back memories. Martin (amongst others) is sorta of an inspiration. Thanks for bringing it up.