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Did the portfolio work for getting a job? For some reason the games industry seems quite impenetrable to me, so I'd like to know what worked/didn't for getting
by ohblahitsme 13y ago
Did the portfolio work for getting a job? For some reason the games industry seems quite impenetrable to me, so I'd like to know what worked/didn't for getting a job in it.
- jheriko 13y agoi had a friend who recommended me and thats always the best way - however the only real good advice i can give is to keep trying. some of the juniors i have encountered doing their first jobs found them through agencies, former university colleages, applying to their favorite games company etc. however, yes the demos helped considerably... its a very strong proof of knowledge and skill. a working demo of reasonable complexity is worth more than any level of academic background or past experience outside the industry imo. you just need to get it seen. as a programmer i can't really offer much advice for design, art or production though. i imagine design and production is basically luck or attitude to get into - everyone wants to do it and the skill is difficult to measure. artists tend to have impressive portfolios and/or showreels demonstrating past work and personal projects... A surprising amount of production staff have a background in the QA department in my experience too... QA is definitely a way in for all the disciplines but I have no experience of how that works well.