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Often good design is what you leave out just as much as what you put in to a product. The biggest reason I resisted the iPhone at first was its late adoption of
by argumentum 13y ago
Often good design is what you leave out just as much as what you put in to a product. The biggest reason I resisted the iPhone at first was its late adoption of 4g. At the time I had a galaxy nexus, one of the earlier phones with 4g, but I ended up getting a 4s as well for my startup. Even without 4g, I noticed slowly moving over to the iPhone, because at the time batteries were not good enough for the 4g radio. Even if the speeds were much faster, if I wasn't diligent with charging (which I'm not) I rarely had the opportunity to use 4g (or the phone at all actually). This was by design on Apple's part, as clearly it wasn't technical inability.
I agree that screen size is crucial, but I have an iPad for reading etc. If I had to choose only one device, then screen size would be a bigger deal.
Regarding profit/revenue, what about articles like these (also from last year):
http://venturebeat.com/2013/07/31/android-in-app-downloads/ http://venturebeat.com/2013/07/31/android-in-app-downloads/
http://appleinsider.com/articles/13/11/27/apples-ios-brings-developers-5x-more-revenue-per-download-than-android http://appleinsider.com/articles/13/11/27/apples-ios-brings-...
I find this understanding of the numbers far more prevalent then what your article described.
- SomeCallMeTim 13y agoiPad is still a bigger market, as I mentioned. I'm sure that's a lot of the discrepancy.
- argumentum 13y agoActually that explains absolutely none of the per user, per download and per device numbers.