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I run a small game development studio in San Francisco. This still resonates with us. So much so that our most recent game is Google Play only, at least to begi
by shinymark 13y ago
I run a small game development studio in San Francisco. This still resonates with us. So much so that our most recent game is Google Play only, at least to begin with.
We can iterate on the product at near web-speed on Android. Our last game started on iOS first and at one point it had an update take 22 days to go through Apple's approval process. It was a complete black box to us - there was no reason given why it was taking so long and there was no one to contact regarding why. After not being able to submit a critical bug fix for 22 days to our players we decided that it wasn't the right place for us to launch on in the future.
So far I've been very happy with our decision to focus initially on Google Play. Launching first on that platform has allowed us to iterate on our latest game quickly, improving the experience continuously for players. Our players appreciate the quick improvements, and I'm not just talking about bug fixes here; we're also adding features to address player requests.
Once the rate of change slows we'll port it back to iOS.
- jobu 13y agoI've heard that rapid-fire updates to Android apps can hurt rankings. Have you had any problems with this?