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When I read the paragraph that began with this sentence: > Likewise, Luttwak contends that at the higher levels of Grand Strategy the logic of ‘get big or get
by eob 13y ago
When I read the paragraph that began with this sentence:
> Likewise, Luttwak contends that at the higher levels of Grand Strategy the logic of ‘get big or get stomped‘ reverses paradoxically.
I thought, "so many lessons of geo-politics I have learned by wasting time playing strategy board games". My comment is largely petty, but it does make one wonder about gaming in education: it's one thing to read about political strategy, and another thing to actually feel and remember its effects because of a game you've played. Perhaps carefully designed games would teach certain abstract concepts as well or better than simply describing those concepts.
- pfraze 13y agoActually, I agree quite a bit with this. If the game is setup well, it can get players to think through the challenges and learn how the pieces come into play. It's not a terribly new concept, either - teachers have been using in-class games for ages.
- lkrubner 13y agoI went to 9th-12th grade in the USA, in government run (public) schools. For our AP history class, we spent a week playing these 2 games: http://en.wikipedia.org/wiki/Diplomacy_(game) http://en.wikipedia.org/wiki/Diplomacy_(game) http://en.wikipedia.org/wiki/Civilization_(board_game) http://en.wikipedia.org/wiki/Civilization_(board_game)
- afterburner 13y agoToo true, and I find economic expansion games can also teach the runaway leader effect, ie. the rich getting richer.
- afterburner 13y agoDownvote... apparently people don't like being reminded of income inequality.