4 ms·
yea i dont doubt it would be complex & to build an upsampling sprite rendering engine you'd have to understand all this stuff. With old games like this it would
by fat0wl 13y ago
yea i dont doubt it would be complex & to build an upsampling sprite rendering engine you'd have to understand all this stuff. With old games like this it would probably involve some manual work cuz you'd have to recompose images, smooth as a unit, then decompose somehow back to the original tiling. I mean.... I'm not gonna do it & wouldn't bother trying
the computational price will be much much cheaper tho. swap in upsampled sprite (36 tiles to every 1 in old format, let's say) rather than post-processing every single frame in real-time with a smoothing/upsampling algorithm.
it would also keep the pieces distinct from each other rather than having objects/characters/backgrounds morph in & out of one another