3 ms·
Some of these are reasonable protections, but I wonder if there's that many offenders -- are there really apps that don't follow "in-app purchases should not be
by cwyers 13y ago
Some of these are reasonable protections, but I wonder if there's that many offenders -- are there really apps that don't follow "in-app purchases should not be made without the consumer's explicit consent?" I don't have an iPhone, but in Android you have to go through a Google Play dialogue to authorize any IAPs I've made.
Some, though, seem rather ineffectual. If the App Store and Google Play replace the button that says "Free" with one that says something else, and the game still doesn't cost anything up-front, is that really going to change anyone's behavior?
- coldtea 13y ago>Some, though, seem rather ineffectual. If the App Store and Google Play replace the button that says "Free" with one that says something else, and the game still doesn't cost anything up-front, is that really going to change anyone's behavior? Yes. Customer psychology is a fascinating thing. Even changing $100 to $99.9 generates more sales. And there are tons of examples like that (from the importance of colors to the important of shelf placement on supermarket). Wording is important. I think it's not about in-app purchases being made without consent. The real issue is that a game with in-app purchases is not a "free" game exactly, it's like what we used to call shareware or light version. It's a different experience than with totally free games.