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"There is no point in tying up your best resources with work that could be done perfectly well by more junior staff, or work that could be done faster or better
by adamhowell 17y ago
"There is no point in tying up your best resources with work that could be done perfectly well by more junior staff, or work that could be done faster or better by specialists[...] So what we do is keep senior generalists on staff to create the structure and core design of the game, and then we outsource the bulk asset production to specialists and managed studios that we hire on task-based contracts."
I imagine this could get time-consuming for whoever finds and hires all these temporary task-based contractors -- but as an employee it certainly sounds appealing to be able to focus on the higher level while the lower level is quickly and expertly handled elsewhere.