3 ms·
The issue isn't just kids, it is the way these games are designed to prey on peoples' psychology the way gambling does. See for example the factoid that 0.15%
by jblow 13y ago
The issue isn't just kids, it is the way these games are designed to prey on peoples' psychology the way gambling does.
See for example the factoid that 0.15% of players spend over 50% of the money in f2p games (and these games make tons of money):
http://www.gamesindustry.biz/articles/2014-02-26-15-percent-of-mobile-gamers-make-up-50-percent-of-revenue-survey http://www.gamesindustry.biz/articles/2014-02-26-15-percent-...