7 ms·
No, you aren't. I prefer nearest-neighbor too, I think it preserves the "spirit" of the game. Generally speaking, I prefer it for any kind of "pixel art". That
by Spittie 13y ago
No, you aren't. I prefer nearest-neighbor too, I think it preserves the "spirit" of the game. Generally speaking, I prefer it for any kind of "pixel art".
That said, those algorithms are impressive, and I can see why someone could prefer them over a simple nn.
- derefr 13y ago> I think it preserves the "spirit" of the game. The art-direction of games from this era wasn't done with the intention that these games would be played on pixel-perfect computer monitors, though. The art was designed and tested for CRT TVs, which would generally give you something like http://i385.photobucket.com/albums/oo299/muddi900/LTTP3xNTSC.png http://i385.photobucket.com/albums/oo299/muddi900/LTTP3xNTSC..., or even http://4.bp.blogspot.com/_Kzdww8T9fUA/TRplyGIj6PI/AAAAAAAAAtA/jylLsrv3b0I/s1600/CRT%252BNTSC-RGB.png http://4.bp.blogspot.com/_Kzdww8T9fUA/TRplyGIj6PI/AAAAAAAAAt...
- josh-wrale 13y agoThis reminds me of staring at those tiny screenshots on the back of NES boxes with sweaty palms as a six year old.. lol.. Pixel art was not yet embraced as an art form, I guess. (well, not by the adults) edit: proof: https://www.google.com/search?q=nes+box+back&tbm=isch https://www.google.com/search?q=nes+box+back&tbm=isch