4 ms·
I never claimed anything about simulated annealing, and I know the noise is less than ideal, but adjustments can be made. Really my point stands, there are plen
by Houshalter 13y ago
I never claimed anything about simulated annealing, and I know the noise is less than ideal, but adjustments can be made. Really my point stands, there are plenty of ways around it, and with the supposed 10,000X speed up it would be a massive advantage.
- varelse 13y agoEven the supposed 10,000x speedup is utterly bogus... The FPU here has 5,000 transistors. If you can stomach the lack of full IEEE compliance, you can build a full 32-bit FPU with ~100,000 transistors: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.71.1075&rep=rep1&type=pdf http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.71.... So really what we have here is at best a ~20x performance boost in exchange for an absolute programming nightmare. Or you can switch to DSP-like fixed point math with ~25K transistors per ALU: http://www.idosi.org/wasj/wasj2%284%29/12.pdf http://www.idosi.org/wasj/wasj2%284%29/12.pdf So now we're down to ~5x better performance in exchange for that programming nightmare. And just to be thorough, if you're hellbent on nontraditional arithmetic, here's an error-free 32-bit integer ALU made with 1696 transistors, that would be >3x more efficient than the architecture here (assuming all you care about is throughput): http://www.iosrjournals.org/iosr-jece/papers/Vol3-Issue6/B0360712.pdf http://www.iosrjournals.org/iosr-jece/papers/Vol3-Issue6/B03... So now we're talking at best 1/3 to 1/4 the performance of what they could get if they dropped logarithmic math and went to something more predictable. Someone call Vinod Khosla, we're gonna be rrrriccchhhh...