4 ms·
That appears to be correct if you look here: http://www.vill.ee/entry.php?17-GLSL-shading-in-WebGL http://www.vill.ee/entry.php?17-GLSL-shading-in-WebGL >Textu
by mistercow 13y ago
That appears to be correct if you look here: http://www.vill.ee/entry.php?17-GLSL-shading-in-WebGL http://www.vill.ee/entry.php?17-GLSL-shading-in-WebGL
>Texture raytracing to simulate cornea refractions