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I once asked how the old DOS games was written, and they closed because it was not specific enough, although it gained enough upvotes and more than 5 good answe
by CSDude 13y ago
I once asked how the old DOS games was written, and they closed because it was not specific enough, although it gained enough upvotes and more than 5 good answers.
- raverbashing 13y agoDo you have your answer now? It was mostly Assembly, Turbo C, Microsoft C or DJGPP in the later games Making the sound card work -> sucked (especially with interrupts >= 10) Multithreading -> Non existent / roll your own Graphics -> VGA or Vesa. Vesa was nice except for one small detail (next point) Real mode -> Awful! The bane of developers! Going from "16-bit" to 32-bit protected mode is like going from the worse stick-shift car to an automatic modern car. The reason this also influences VESA is that VGA fits into a segment 320*200 = 64k anything bigger doesn't.