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Most games that use UDP do not reimplement TCP because data that is too old is simply not relevant to the game anymore so it is not resent. If TCP had a way to
by voxic11 13y ago
Most games that use UDP do not reimplement TCP because data that is too old is simply not relevant to the game anymore so it is not resent. If TCP had a way to indicate messages shouldn't be delivered anymore that would be great.