4 ms·
1.5 second cast times with abilities to push that down to around 1.0s. A lot of the interrupts are off the global cooldown in order for players to use spell int
by Glide 13y ago
1.5 second cast times with abilities to push that down to around 1.0s. A lot of the interrupts are off the global cooldown in order for players to use spell interrupts effectively.
.5 - 1 seconds of delay may not seem like much, but it actually adds up to be quite significant because of the global cooldown would also be enforce client side and so a player with higher delay would have done fewer actions in the same amount of time.