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I haven't used a dial-up modem since ~1999, and have had 7 different connections in 6 different cities on the west coast in that time. ~0.5-3% packetloss has ne
by nknighthb 13y ago
I haven't used a dial-up modem since ~1999, and have had 7 different connections in 6 different cities on the west coast in that time. ~0.5-3% packetloss has never stopped rearing its head, especially during prime time. If you've got a magic source of packetloss-free last-mile connections, I'd love to hear about it.
- pilif 13y agoI live in switzerland and I have been using DSL and tv cable modems since 2001 and I never had packet loss (unless there was something broken on the providers end and subsequently fixed by them - this was something that lasted for maybe a day or two)
- exDM69 13y agoYes, there's pretty much no packet loss in normal conditions if you measure using ping. But in real world scenarios there are lots of reasons for packet loss, congestion being the most important. Have your little brother turn on a bit torrent client on a DSL line when you're playing counter strike and you will experience packet loss for sure.
- nextweek2 13y agoNo, no, no. Your understanding of TCP is wrong. Packet loss is a natural part of the process. When a link is saturated, a router should drop packets and notify the sender to slow down. When ISPs engineer their networks to not drop packets they add larger buffers, packets wait at the last hop and instead of high speed you get high latency. Games lag at the expence of bandwidth. Read up about buffer bloat. Games should use UDP, as its not important if 0.5% of position updates don't get through, but it is important the get through quickly.