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Jolla’s Sailfish OS has reached release 1.0
- rahimnathwani 13y agoPress release: http://jolla.com/media/documents/MWC_Jolla_announcement_FINAL.pdf http://jolla.com/media/documents/MWC_Jolla_announcement_FINA...
- Zigurd 13y agoAmong the new entrants to the mobile market Jolla and Sailfish have the best chance of success based on the team's experience, the capital behind them, the maturity of the software, and the technological approach of not relying on Web apps, having a Qt-based native app stack, and Android app compatibility.
- rimantas 13y agoAll that makes them good platforms, but how about desirable ones…
- Touche 13y agoI disagree, I see not relying on web apps as a big minus for Jolla. There's probably not room in the market for 3rd native platform, and there's definitely not room for a 4th. Jolla is fighting a current they can't keep up with. The web is guaranteed to continue to exist and keep getting better, albeit perhaps slower than we would like. The speed in which it gets better is dependent on the number of platforms backing/hedging it.
- nsmartt 13y agoThe compatibility with Android apps mitigates this to some extent.
- wlesieutre 13y agoBut gives them the OS/2 problem. Nobody wrote native apps because it could run Windows 3.x software.
- pekk 13y agoNobody would have bought OS/2 without any compatibility
- wlesieutre 13y agoRight. With a market this thoroughly dominated by other players, you have three options: 1. Be compatible with their software (and nobody will write anything native) 2. Don't be compatible with their software (and nobody will use your OS) 3. Be really amazing and marketed perfectly so that you can build your own ecosystem. Unfortunately, 3 is much harder to do than the first two.
- nsmartt 13y agoIt seems like Jolla is going for a combination of #1 and #3. They're aiming to be compatible with existing Android hardware, they've made it easy to preview their OS on existing devices without making the switch outright, and they're targeting select countries first so that they can use their momentum to move into other countries (rather than overextending their reach from day one).
- Geee 13y agoIt's in addition to web apps of course. The point was that Qt provides an excellent native stack and toolset which the other competitors don't have. You can also develop for Android and iOS with the same tools. Web apps are not there yet.
- Touche 13y ago> It's in addition to web apps of course. No it's not: https://sailfishos.org/about-technology.html https://sailfishos.org/about-technology.html > We are investigating Cordova Qt and compatibility with Firefox OS APIs for this purpose. No mention of "add to homescreen" style web apps that require little/no extra effort from developers. They are going all-in with QT it seems, and it's going to fail.
- Geee 13y agoGeneric web apps don't need anything more than a shortcut on the desktop, launched with a few command line arguments to run without chrome in fullscreen. I'm pretty sure they already support that, although the default browser isn't very good. FirefoxOS packaged apps would be even better.
- Zigurd 13y agoThis is a bit OT, but I have a theory about the Web being a loser for phones and tablets: There is some empirical evidence that the Web-as-app-runtime works best on bigger devices that are stationary or have large batteries, and that have screens that are a bit too far away to touch. Chromebook is a winner. WebOS on LG TVs is great. Both of these can have larger memory and batteries and more-powerful and power-hungrier GPUs. They also both have pointing devices. They're not trying to drag the Web into a touch UI.
- makmanalp 13y agoI think this is an accurate observation (re: computing power and battery life), but it's only valid for now. In fact, it is less true than it was a year ago, and will be even less true in a few more years.
- leoedin 13y agoEmpirical evidence or simply history? The web started as a platform on bigger devices which were stationary and a bit too far away to touch - of course it still works best on those platforms. However, "The web" is simply a stack made up (at the client end) of HTML/CSS for layout and javascript for logic. Nothing more, nothing less. Both of those technologies are entirely screen resolution, power source and interaction method independent (with the exception maybe of the aspects of javascript which relate to mouse pointers). There's no reason that websites can't be built from the ground up for mobile devices. The reason that "the web" (according to your empirical evidence) doesn't work for mobile devices is because the vast majority of the web wasn't designed for mobile devices. Mobile browsers are still mostly dealing with sites designed for 4x the screen size and designed with very little thought for client side execution time. Many popular "native" apps use web technologies (HTML/CSS and javascript) in a way which you wouldn't even know wasn't native - the reason it works is because the markup and JS are targeted towards mobile devices rather than desktop browsers.
- Zigurd 13y ago> There's no reason that websites can't be built from the ground up for mobile devices. This is true in principle, so let's see if my theory holds up when generalized to other pre-touch stacks: Windows? Failed at repeated attempts to touchify. Linux/BSD? Only systems where the whole app runtime was replaced succeeded at being touchified. I think that points to a future where, if the Web is to work on touch mobile devices, there has to emerge a consensus around a manageable handful of frameworks with common UX conventions, and apps have to use one of those frameworks. But even then, native mobile platforms are evolving ahead of Web frameworks. Android's Fragment and ActionBar classes enable UIs to "fold up" and "unfold" across a range of screen sizes. That's part of the expected Android UX now. Capturing that, or creating an alternative UX accepted by the same user base, in any cross-platform system is going to be difficult.
- chappi42 13y agohello from a jolla :-) it will be hard but 'we' have a chance! there is no other platform which feels like a normal linux distribution and people are very friendly, neither 'inaccesible ad droids' nor grim 'prison guards'. just normal maybe a bit nerdy humans which have built a - imho - great phone. not yet there in certain aspects but (more than) good enough and with ethics that i like and want to support.
- shmerl 13y agoRight now the only downside of Jolla is hardware - limited modem which doesn't support many frequencies especially in North America I hope Jolla will address this problem fast.
- pekk 13y agoThey aren't yet selling phones for North America at all AFAICT
- shmerl 13y agoIt doesn't matter whether they sell it or not, but the modem not working there with 3G or LTE is a real usage barrier however. Newest SoCs solve this problem by using a universal modem, but Jolla handset unfortunately doesn't use one of those. So they either should start selling to those markets and make another run with a different version of restricted modem, or we'll have to wait until their second device which will have a universal one, rendering such issues irrelevant forever.
- detritus 13y agoAlthough as I'm sure you're already aware, they'll be offering the option of installing Sailfish on a range of Android devices too. I for one am quite looking forward to trying it on my Nexus 5.. - ed Mentions of this capability are liberally peppered around the rest of the comments on this page already, I now see!
- shmerl 13y ago
- shmerl 13y agoWeb applications are nowhere near native ones given current limitations of hardware, performance and power consumption and limitations of browser virtual machines in general. Given all that, Sailfish is able to use FirefoxOS APIs, so here go your Web applications. Nothing prevents you from using them there. There is room not only for 3rd of 4th but for any innovative platforms. Android and iOS aren't even innovating anymore, so there is no point to talk about "room" there.
- Touche 13y agoAccording to their site they are "investigating" compatibility with FirefoxOS' web apis: https://sailfishos.org/about-technology.html https://sailfishos.org/about-technology.html That doesn't say anything about "add to homescreen" web apps, what is the story there? Do they exist? Do they appear as just another app in the task switcher? Do they stay in memory as long as qt apps?
- shmerl 13y agoFirefoxOS applications simply wrap the browser and provide a launcher. Some environment integration there may be too. Sailfish browser can run FirefoxOS applications already (being current Gecko based), so I guess Jolla is just looking into integrating it all.
- rahimnathwani 13y agocan run FirefoxOS applications already But without access to the camera, accelerometer etc., right?
- shmerl 13y agoI didn't specifically test that. But I guess not, unless the browser itself can access them. That may be one of the areas for Jolla to work on.
- camus2 13y ago> I disagree, I see not relying on web apps as a big minus for Jolla. Jolla has a web browser right? so webapps work on Jolla. Choice is great,being forced to write "pseudo web apps"(when half of the API is not standard) is not.
- blub 13y agoI thought mobile web apps advocacy is pretty much dead at this point... I mean, "the web" has completely failed in creating any impressive app in any category. Technologically it's inferior. It takes control and freedoms away from the user and is typically closed source and dependent on some server somewhere. How can you honestly promote this?
- SmileyKeith 13y ago> Downloadable Android Launcher is also coming to Play Store apparently, and it will allow the Android users to test out how Sailfish looks like and feels like before flashing their devices into it... That is a great idea.
- 01Michael10 13y agoI am seriously thinking of installing Sailfish OS on my Nexus 5 to reduce my dependance on Google.
- rbanffy 13y agoCan I sideload it on a Nokia X?