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It took the video game industry nearly a decade for most games to come out with network code as effective as X-Wing vs. TIE Fighter's and QuakeWorld's at hiding
by slacka 13y ago
It took the video game industry nearly a decade for most games to come out with network code as effective as X-Wing vs. TIE Fighter's and QuakeWorld's at hiding latency, packet loss, and bandwidth limits. Even recently, many fighting and RTS's games struggle on poor connections.
Until I played Killer Instinct, the only decent fighting games that I've run across have been based on the GGPO. Judging from my own and others experience, KI's network code is this generation's equivalent of QuakeWorld. I hope the developers of KI publish a paper like this one, detailing their technique.