3 ms·
XVT had a two fold problem, half was the poor internet implementation but the other half was that the product didn't fulfill the genre's expectations. Its pred
by tsunamifury 13y ago
XVT had a two fold problem, half was the poor internet implementation but the other half was that the product didn't fulfill the genre's expectations.
Its predecessors (Tie Fight and X-Wing before it) had large, complex and well written story lines which following engaging missions paths. This was 80% of the game, as the graphics were relatively poor compared to sprite-based shooters of the time.
I remember the deep disappointment of booting XVT for the first time and realizing it had no story, and a terrible UX. I was launched into an offline lobby and only had the option to play some very uninteresting and un-engaging missions.
Put that on top of a completely unplayable multiplayer mode, it ended being a poor decision to make a game based on a technology they couldn't support -- when a perfectly valid offline story mode would have made up for it fine. So instead they charged another 49.99 on top of 69.99 for an add-on (and people complain about IAP) that gave the features the original box promised.
- pilif 13y agoIf you like the space shooter genre and you like them to have an interesting story line, then also take a look at Freespace and Freespace 2. For me, those two are the pinnacle of the space-shooter genre, even more so as Freespace 2 was open sourced and attracted a very large community of not just programmers but also artists which resulted in a game that's still being active developped with quite current graphics and sound. You can get the game on gog.com and use the Java-based[1] installer to get the open source engine and assets installed [1]: http://www.hard-light.net/wiki/index.php/FreeSpace_Open_Installer http://www.hard-light.net/wiki/index.php/FreeSpace_Open_Inst...
- Argorak 13y agoI don't share your opinion. The multiplayer is so great that we still gather together every year and fly missions for a night. Balance of Power added great coop missions that needed team-play and sticking to your role. The most interesting thing - historically - about XvT was that it was one of the first games that completely skipped single-player campaigns for multiplayer. Everyone screamed "madness" back then. See where it got us ;).