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> When we started the X-Wing vs. TIE Fighter project, our goal was to create the first multi-player space combat simulator to be playable over the Internet. Th
by barbs 13y ago
> When we started the X-Wing vs. TIE Fighter project, our goal was to create the first multi-player space combat simulator to be playable over the Internet.
They obviously hadn't heard of Netrek, the third multiplayer internet game ever, first released in 1988. http://en.wikipedia.org/wiki/Netrek http://en.wikipedia.org/wiki/Netrek
- fshaun 13y agoAh, memories. My inspiration to study CS, though probably fortunate that it was mostly dead by sophomore year, or my college GPA would have been much worse. Netrek's macro system was another feature I wish were more widely adopted in games. Receiver-configurable distresses (RCDs) allowed a sender to publish named kinds of messages ("help at location, intercepting X, ship status, bombing planet, etc.) but receivers control the formatting. So I can set up my client to only show your hull+fuel for general distress calls but more data based on the kind of message.
- peter94707 13y agoActually, I _loved_ netrek... it was an inspiration! It was more RTS than flight sim tho. But it was quite possibly the first MMO as well! I never played it over a modem, tho, just on a LAN... which is definitely not the same thing as a 28K internet connection circa 1999. But that game was genius, and quite possibly _would_ have worked over slow, lossy and highly latent connections, I never tried it.