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We do exactly what you do. And that's fine. A good methodology is not like SQL programming. The system doesn't explode if you don't follow every rule to the le
by mechanical_fish 17y ago
We do exactly what you do. And that's fine.
A good methodology is not like SQL programming. The system doesn't explode if you don't follow every rule to the letter. In the immortal words of R. A. Heinlein, a methodology is an art that you pursue rather than a goal that you expect to achieve.
A methodology is like playing Dungeons and Dragons. There are rules. You gather together, you play the game, and you generally follow the rules. But the DM is empowered to bend or break any specific rule if it makes the story better or brings the game closer to the goal.
Many RPG designers have suggested that you don't even need the rules. You could just gather everyone in a room and say "okay, let's all pretend that we are elves and dwarves". And that can work. The very best storytellers can get away with this. But, in general, people prefer games with rules, even if they're very sparse and loose rules. They provide important structure, and they give you an excuse for saying or doing things that other people might not like.