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Definitely. Houdini is nodes everywhere. Nodes within nodes within nodes :-) Could maybe add Softimage ICE to that list. Also check out Grasshopper3D for proc
by dtf 13y ago
Definitely. Houdini is nodes everywhere. Nodes within nodes within nodes :-)
Could maybe add Softimage ICE to that list.
Also check out Grasshopper3D for procedural modelling.
Blender has a regular flowgraph for it's compositor and shading networks (and soon for particles, I think). Plus there's the logic bricks thing for it's game engine.