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Well, I did leave the industry in 2008, but last 2 projects I worked on we used Unreal Engine and the ratios for software developers vs everything else (except
by BSousa 13y ago
Well, I did leave the industry in 2008, but last 2 projects I worked on we used Unreal Engine and the ratios for software developers vs everything else (except publisher's people) were about those 30% I mentioned. We didn't have many 'scripters', mainly some level designers that used Kismet and maybe a few UnrealScript classes but apart from that, most was done in C++ by software developers.