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That's a good pointer, thanks. I've been thinking about building a simulator to help qualify Threes strategies. In more advanced games, higher-number "next" ca
by davepeck 13y ago
That's a good pointer, thanks. I've been thinking about building a simulator to help qualify Threes strategies.
In more advanced games, higher-number "next" cards are somewhat critical. When you do add them, I'd love to hear how you did it!
- necubi 13y agoFunny, I've been doing the same thing. The hardest (well, most tedious) part has been figuring out the exact distributions used for the various random parameters.
- panic 13y agoI've been doing the same thing! I believe the higher numbers work like this: every 21 turns, Threes generates a number from 0-20. After this number of turns elapses, if the highest number seen is 48 or greater, Threes skips drawing from the normal set of ones, twos, and threes, and instead generates a "special spawn". The special spawn is a number between 6 and <highest number seen> / 8 (I believe the distribution is uniform). Source: Threes writes a preference plist that allows it to resume games if the app is killed in the background. The keys to look at are "PseudoSpawnSpecialIndex" and "PseudoSpawnSpecialList".