4 ms·
I think the game mechanics are off slightly, compared to the iOS app. I had this layout (with some other unrelated tiles): - - - - - - - - 1 - - - 2 -
by Encosia 13y ago
I think the game mechanics are off slightly, compared to the iOS app.
I had this layout (with some other unrelated tiles):
- - - -
- - - -
1 - - -
2 - - -
And, pressed down to combine the 1 and 2, but it wouldn't let me until the column was full of tiles to "push" them together. In the iOS app, swiping down at that point would have combined the 1 and 2 into a 3 at the bottom-left position.
I hate to nitpick though. Great job overall.
edit: Strange. I just tried again and can't reproduce that behavior now.
- angelaconstance 13y agoThink I know what's happening here! My way of preventing too many keystrokes in quick succession is pretty hacky—basically, if you keypress <300ms after your last physical keypress, it doesn't fire an event. More appropriate would be to only suppress the event if it's <300ms after the last keypress that actually fired an event (vs all keypresses). Will fix ... :P (The game mechanics should be identical to the iOS app though, with the exception of the occasional high-number tiles provided. Also in my todo list to figure out the algorithm the game uses to generate them, haha.)