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This strikes me so much of mass effect 3 and the "sit on your butt and don't decide" ending. Actually its a fun thought problem. How would we convey to a follo
by mitchty 13y ago
This strikes me so much of mass effect 3 and the "sit on your butt and don't decide" ending.
Actually its a fun thought problem. How would we convey to a follow up intelligent species what we did wrong if things go bad?
Lets assume squid take over the planet (hey why not they're smart), what would we have to do to allow them to understand?
We have to control for a lot of situations:
* Assume they don't consider past relics a heresy to their religion (assuming again that they even have a corrolary). If they're destroyed in that regard its pretty much wasted effort.
* Try and assume how long it would take for intelligent life to re-appear. The timeline for this is somewhat critical to any decision we make on how we build a marker/library of "don't eff this up and get off this rock pronto". Or whatever we choose.
I'm sure there are more but I"m at work so not much time to devote to this thought experiment.
- TeMPOraL 13y agoA little off-topic; I got that ending when after few minutes of careful consideration and weighting my moral values I got angry, turned around and shot the hologram. Damn, ME3 has some deep moments. I ultimately went with "take control" ending, saying to myself "please please, don't be evil", as it was the only one that seemed reasonably right. I don't remember any other game where I literally thought for like 10 minutes before making a choice.