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Should this work on mobile? I'm not having any luck on my iPhone 5.
by 109876 13y ago
Should this work on mobile? I'm not having any luck on my iPhone 5.
- yzmtf2008 13y agoWebGL is not supported by any mobile browser yet (http://caniuse.com/webgl http://caniuse.com/webgl) (edit: it seems that Blackberry Browser and Opera Mobile support WebGL. My bad, but it is not possible to use these browsers on iOS)
- pcwalton 13y agoFirefox for Android and Chrome for Android support it, according to that table (unless your driver is blacklisted).
- SnowProblem 13y agoRumors are IE on Windows Phone 8.1 will too. [1] [1] http://www.zdnet.com/windows-phone-8-1-the-latest-on-whats-on-the-leaked-feature-list-7000026208/ http://www.zdnet.com/windows-phone-8-1-the-latest-on-whats-o...
- kbrosnan 13y agoCanIuse is incorrect. Firefox on Android has supported it for years. Chrome added support recently. That being said it is easy to OOM mobile browsers with textures.
- abdulqabiz 13y agoDoesn't work for me in Mobile Safari or Chrome on iOS.
- yzmtf2008 13y agoChrome in iOS is just using UIWebView to render the webpage, so it is still Mobile Safari, only with the services provided by Google.
- 650REDHAIR 13y agoBlackberry has been pretty active in the WebGL community. I was actually surprised and impressed with the performance the first time I saw a demo on the Playbook!
- pyalot2 13y agoIf you can read caniuse's table, you'll see that WebGL's actually supported on mobiles. You can get a more quantitative view from http://webglstats.com/ http://webglstats.com/ if you'd like.
- CmonDev 13y agoWebGL is a browser-specific technology - just like NaCl.
- frik 13y agoWebGL works in all browsers on desktop and on most smartphones/tablets - except on iOS platform (Safari, Chrome) as Apple has disabled the support [1]. I wish Apple would activate WebGL on iOS... [1] http://en.wikipedia.org/wiki/WebGL http://en.wikipedia.org/wiki/WebGL