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> Today, computer games have become so complex and have so many moving parts that they have more in common with simulations than board games they largely came f
by herokusaki 13y ago
> Today, computer games have become so complex and have so many moving parts that they have more in common with simulations than board games they largely came from.
> By definition, you know all the rules of a board game. The rules tell you how and when move pieces, cards, tokens around.
Your comment doesn't mention table-top RPGs, and it seems to me that it's them, rather than simulations, that modern computer games are closer to. In a table-top RPG the players are often not expected to know or understand all the rules and "moving parts" of the game. The GM is also free to decide to bend the rules if he or she thinks it would enhance the experience for the players.