2 ms·
"""It seems like the model is much closer to that of a Hollywood movie than that of regular software development (which in a lot of ways makes sense). At the be
by b0rsuk 13y ago
"""It seems like the model is much closer to that of a Hollywood movie than that of regular software development (which in a lot of ways makes sense). At the beginning of a project, you only need a handful of people to develop the core of the idea you want to develop. You don't need a full-sized AAA game development team until later on in the project."""
Absolutely! And you know why ? Because they don't aspire to make good /games/. They are actively trying to become like Hollywood. They're making spectacles and stories. Replayablity be damned. It's a dirty word. Modern games are often sold on production values.
Trailers! Trailers are a thing straight from movie industry. Nowadays, even strategy games are commonly advertised with trailers. Even strategy games usually have promotional screenshots with GUI turned off. They don't want to show you how the game /plays/, just how it /looks/. Gameplay videos are increasingly rare, and the term is becoming meaningless anyway because of the coming of "gameplay" trailers, which dillute the meaning of the former.