4 ms·
There's a misconception that BioShock Infinite was a massive hit. It had the kind of budget that needed to sell 3+, maybe even 4+, million units to break even.
by exgamebiz 13y ago
There's a misconception that BioShock Infinite was a massive hit. It had the kind of budget that needed to sell 3+, maybe even 4+, million units to break even. It sold 4 million, but a lot of those were at discounted prices or via Steam sales. Remember, it took five years with a large team and had a premium marketing budget. I'm going to guess about $80-100 million prior to marketing.
Also, the crunch time was horrendous for much of the project. The project churned through people who left bitter and burned out.
I'm not sayin' BI is a bad game, but this isn't the story of a well-managed studio.