4 ms·
To be cynical but honest: the AAA game industry is fueled by crunch time. You can't convince an hourly freelancer to "buckle down" and work 60-80 hour weeks for
by lazerwalker 13y ago
To be cynical but honest: the AAA game industry is fueled by crunch time. You can't convince an hourly freelancer to "buckle down" and work 60-80 hour weeks for months on end without paid overtime.
- jamesaguilar 13y agoAlso, the devs aren't unionized like all trades in the movie business are.
- etherealG 13y agosounds like they should be!