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I'm actually working my way through System Shock 2 for the first time ever. Man, it's dated, but I keep hearing about how great it is, and I'm a big survival-ho
by BlackDeath3 13y ago
I'm actually working my way through System Shock 2 for the first time ever. Man, it's dated, but I keep hearing about how great it is, and I'm a big survival-horror fan.
- Argorak 13y agoWell, SS2 didn't really stand the test of time at the time it was released. It was released 1 year after Half-Life and looks much older ;). Still, if you can look behind the graphics and can somehow relate to the time back then, it was also so different from Half-Life in many regards.
- aaronem 13y agoThe graphics are a bit rough even for 1999, but there are a few user-made mods which help a bit with that, and once you get past the looks, the user interface gives a surprisingly high amount of credit to the player -- especially in comparison with the modern "press X to not die, press Y to win" style. I recently played through SS2 again, largely for nostalgic reasons, and here's a list of the mods I used, in the order in which I installed them. (Install order matters because, SS2 not being designed for mods, they overwrite core game files; System Shock 2 Mod Manager is highly recommended for keeping everything straight.) I won't link them because they should all be easily searchable, at most by adding "ss2 mod" to the mod name in your search query; if you can't find one, comment and I'll update with a link. * Anomalies, Discrepancies, and Outright Bugs (ADaOB) v0.3.0 - bugfixes, &c. * four hundred v?? - hi-res textures * SHTUP Beta 6 - more texture improvements * DeepFriedBeer's sound upgrade v3b - much improved game sound * PSI-Amp V2 - High-poly/high-res texture replacement for the psionic amplifier weapon. * Rebirth 02 - High-poly-count model replacements; goes very well with high-res texture packs. * The following "Tacticool" weapon replacements: - Assault rifle v1.0 - Grenade launcher v1.0 - Laser pistol v1.1 - Shotgun v1.0 - Wrench v1.0 - Pistol v.11b (ADaOB v0.2.8 compatible) * Vurt's Hi-Res Space v1.1 - High-resolution skybox texture I won't pretend that, even with these mods, the result is anything like a modern game in terms of looks. But it's a lot better than stock SS2, and if you're having a lot of trouble getting past the game's looks -- and that's worth doing, if you like your games to make you think and keep you on your toes -- then a setup like this one may help.
- BlackDeath3 13y agoThanks for the list. I'll try those out!
- aaronem 13y agoHere, this'll save you some time downloading them individually: http://aaron-miller.me/misc/Aaron%27s%20SS2%20mod%20collection.zip http://aaron-miller.me/misc/Aaron%27s%20SS2%20mod%20collecti...
- BlackDeath3 13y agoI'll check that out when I can. Thanks!
- vacri 13y agoIt's not ever going to look like a modern game looks because it's not using the graphical engine of a modern game. I find that the most jarring thing is the low-polygon mobs - if you're only going for one mod, grab one that reworks the mobs. The amazing thing is that the environment looks so good despite the graphical limitations of the time. A stellar job was done folding the starship interiors into the boxy limitations of the day's graphical tech.
- alex-g 13y agoThere's a rather good Let's Play by Psychedelic Eyeball, here: http://lparchive.org/System-Shock-2-(by-Psychedelic-Eyeball)/ http://lparchive.org/System-Shock-2-(by-Psychedelic-Eyeball)... As I recall, he does a good job of holding back on spoilers, but you might want to finish the game before watching, just in case there is some side comment or hint that slips out.