4 ms·
I think the price has come down because the number of buyers is now much bigger. Half Life 1, which was a huge blockbuster in 1998 took a year to sell 1/4 the
by shubb 13y ago
I think the price has come down because the number of buyers is now much bigger.
Half Life 1, which was a huge blockbuster in 1998 took a year to sell 1/4 the number of coppies BioShock Infinite sold in 5 months.
I'm just impressed that premier games have kept prices so high, as the price of most data products becomes so low. 'Social' games are comodity, but blockbusters are not.
- Qworg 13y agoThat's because art, music and design are all things that are difficult to impossible to find in a framework/do at commodity rate. Developers can make a 'social' game with some 2D art, but blockbusters actually require the input of hundreds of people.