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I don't feel like that is a good indicator. Sales start pretty early nowadays, the $60 price point is really just for people that cannot wait (there are excepti
by Argorak 13y ago
I don't feel like that is a good indicator. Sales start pretty early nowadays, the $60 price point is really just for people that cannot wait (there are exceptions, as always).
- shubb 13y agoI think the price has come down because the number of buyers is now much bigger. Half Life 1, which was a huge blockbuster in 1998 took a year to sell 1/4 the number of coppies BioShock Infinite sold in 5 months. I'm just impressed that premier games have kept prices so high, as the price of most data products becomes so low. 'Social' games are comodity, but blockbusters are not.
- Qworg 13y agoThat's because art, music and design are all things that are difficult to impossible to find in a framework/do at commodity rate. Developers can make a 'social' game with some 2D art, but blockbusters actually require the input of hundreds of people.