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We've been using User Voice for the computer game Torment: Tides of Numenera. First, we used it to get community feedback on our rewards, tiers, and approach fo
by ksaun 13y ago
We've been using User Voice for the computer game Torment: Tides of Numenera. First, we used it to get community feedback on our rewards, tiers, and approach for our Kickstarter campaign. It was very helpful in testing our ideas in advance.
Throughout development, we've been using it to get feedback from the community: on their own ideas, their thoughts on design aspects we've shared, and questions they'd like us to answer.
User Voice lets people suggest and vote on ideas. We can label them with customizable tags like "Seen," "Considering," "Not Planned," as a very time-efficient means of communicating to many at once, without the expectation of personal replies.
The system isn't perfect, and we're not using it perfectly, but it's been helpful for getting and organizing feedback.