4 ms·
...and reordering vertex data in chunks of only x-coords followed by chunks of y-coords followed by z-coords for the same reasons. "Farbrausch" and their serie
by pointernil 13y ago
...and reordering vertex data in chunks of only x-coords followed by chunks of y-coords followed by z-coords for the same reasons.
"Farbrausch" and their series of Fr-X "small" demos would be one example of this kind of "entropy trickery"
http://www.pouet.net/groups.php?which=322 http://www.pouet.net/groups.php?which=322
The next target for crunching would be to minimize the actual amount of code given to the browser to execute, versus maximizing the compression ratio only (which is "just" correlated to the running "code" size)