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I'm a beginner programmer who is attracted to aesthetic aspects of creativity ('art' is a dirty word for me because of people associated with it). I tried to le
by b0rsuk 13y ago
I'm a beginner programmer who is attracted to aesthetic aspects of creativity ('art' is a dirty word for me because of people associated with it). I tried to learn playing a recorder, because I like the way it sounds, and I adore music in general. I couldn't stand it, and I learned something about myself in the process. I'm dreadfully bored by repetitive tasks. For me it leads to routine, and routine leads to terrible errors. I intend to try this book and drawing in general.
Drawing has the potential to suck me in just like playing an instrument failed. I think drawing is to playing an instrument like solving nonograms to solving sudoku. Sudoku is inherently repetitive to solve, you need to check for all numbers in a square, one by one, then all numbers in a line, line by line... In contrast, nonograms usually have non-linear solutions - there is no single way to get to the final result. This makes the process of solving a nonogram vastly more enjoyable for me.
I have no illusion that learning to draw won't require days, months, years of practice. But you can - should - try new things, and you improve in the process. No endless repetition of one piece until you can play it perfectly.
Sounds a lot like Starcraft, doesn't it ? :> I think Starcraft players who like to invoke comparisons to Chess have an inferiority complex and can't enjoy Starcraft for what it is. And it is a lot more like playing guitar than Chess. It's just that Chess much more accumulated prestige.
One of things putting me off Starcraft is that learning to play it violates the DRY (Don't Repeat Yourself) principle. A few years from now you may be vastly better at Starcraft, and I'll be able to draw many /different/ things.
I think it's a wider problem with most games. I know very few that really reward creative thinking rather than memorization of strategies and their counters, and practicing to execute them perfectly. Board games have it easier, in absence of computers they can afford to be less strict about rules, and the focus in boardgame industry is still on developing interesting mechanics rather than building on a few established genres.
- tripzilch 13y ago> 'art' is a dirty word for me because of people associated with it lol, once more I see that nobody escapes the tentacles of post-modernism :) I totally get the DRY principle regarding music btw. Every time I try to play an instrument (especially percussion), and I get it right, I find myself wishing for a "repeat" button. Somehow with drawing this is very different for me. I love zoning out on penning tiny details, cross-hatchings, or on the computer, handpixeling sprites. I think this is also what the article is really about, learning to access this other "mode" of your brain thinking. I'm all for DRY, but it's great to be able to stretch the other brainmuscle and just DRRRRRRRRRRRaw :) Also there are no terrible errors in drawing. Especially not if you do it because you love doing it.