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> "Source Code Control" in the 3D CAD space was abysmal, got better in the 3D digital feature space as studios created systems for asset management, and it seem
by nether 13y ago
> "Source Code Control" in the 3D CAD space was abysmal, got better in the 3D digital feature space as studios created systems for asset management, and it seems to be solidly implemented by Airbus here
I doubt that when technical drawing "versioning" predates CAD by decades, in the form of drawing release/review and configuration management (CM) groups that were highly organized by WW2. This was then implemented by packages like ENOVIA, SolidWorks PLM, which facilitate the review/signoff process to be paperless, but it is basically the same. This is completely different from the entertainment industry, which doesn't care about part compatibility, analyst reviews (stress, aerodynamics, weights, etc.), not to mention the nature of CAD data (rife with engineering metadata on assembly hierarchies, dimensions with tolerances, materials) being very different from the "looks good" graphics of entertainment/art.
- ChuckMcM 13y agoMy take on it has always been that 'drawings' (in the draftsperson meaning) were essentially the archive format of designs. So while you could look through a list of change orders in a drawing, seeing what that change was, or more commonly not seeing it, has been the challenge. Boeing made a big deal about this when, as a Sun customer in the '80s, Sun helped them put basic drawings online as living models/schematics. I would agree its less impressive if everyone is forced to used the same CAD package. The video did not state whether or not that was the case.