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Game Development with Unity 2D, Part 4: Oplites, Back to Basics
- talmand 13y agoWhy link to part 4? Why not link to the start? http://designagame.eu/2013/12/game-development-with-unity-2d-part-0/ http://designagame.eu/2013/12/game-development-with-unity-2d...
- vonmoltke 13y agoNone of the posts have forward links to the others, only backward links. Part 4 has links to parts 0 - 3, but if you start with part 0 there is no easy way to get to the others, or any indication of how many there are.
- ppolsinelli 13y agoWill add forward links, thanks.
- talmand 13y agoYou are quite right, did not notice that before.
- leobelle 13y agoI'd like to try Unity, but it is just so incredibly expensive. $1,500 bare bones, and more if you want pro add ons.
- panzagl 13y agoIf you just want to try it's free: http://unity3d.com/pages/create-games?gclid=CNn4_OHL07wCFSYOOgod2E4AMQ http://unity3d.com/pages/create-games?gclid=CNn4_OHL07wCFSYO... And $1500 is not expensive for a game engine, or really any type of professional content creation tool.
- mminer 13y agoTo expand on this, the free version is very capable and doesn't restrict the ability to publish your game. If you're an independent developer it's unlikely that you'll find yourself constrained.
- vonmoltke 13y agoNitpick: an individual or entity with $100,000 in revenue per year cannot publish using the free version. Per their license[1], it does not matter where the revenue comes from. There is probably some sort of legal gymnastics you can perform to get around this, and one could argue that if you have $100k in revenue you shouldn't be worrying about a $1500 one-time purchase, but it is a limitation. [1] http://unity3d.com/company/legal/eula http://unity3d.com/company/legal/eula
- chrisbennet 13y agoJust to add to what mminer said: The free version is very capable and unless you make more than $100K dollars with it, you don't have to pay. "Unity Free, which include the free platform add-on products, may not be licensed or used by a commercial entity with annual gross revenues (based on prior fiscal year) in excess of US$100,000, or by an educational, academic, non-profit or government entity with a total annual budget for the entire entity (based on prior fiscal year) in excess of US$100,000." http://unity3d.com/company/legal/eula http://unity3d.com/company/legal/eula
- deleted 13y ago[deleted]
- tluyben2 13y agoThere are a lot of free alternatives; monogame is nice, http://www.godotengine.org/wp/ http://www.godotengine.org/wp/ is recent and there is a lot more. Unity is very popular and nice, but if you want to try/play around/make simple games there are alternatives enough.
- CmonDev 13y agoMonoGame is a very good choice if you wan't to built a game from scratch as opposed to scripting a bunch of pre-made modules: http://monogame.net http://monogame.net https://github.com/mono/MonoGame https://github.com/mono/MonoGame
- tluyben2 13y agohttp://Libgdx.com http://Libgdx.com will do that for Java; also free.
- AUmrysh 13y agoI've been casually exploring Godot Engine for the last few days, and I have to say it's got everything I personally need in a 2d engine as a beginner game developer. I feel like someone with more experience/knowledge may find it limiting, but for me it's actually allowed me to do more with less, whereas frameworks like XNA always left me trying to figure a lot out for myself and write a lot of code that seemed unnecessary/redundant. Sure, GDScript is poorly documented and isn't really python, but it's not that hard to find the undocumented features (search the github code), and the fact that it compiles to pretty much any platform means it's a rather small mental investment for a large gain in deployability.
- tluyben2 13y agoAnd you can extend everything with native objects. So yeah, i am, like you, quite happy with it.
- daredevildave 13y agoYou can get a free account on http://playcanvas.com/ http://playcanvas.com/. It's got a lot of similarities to Unity but runs in the browser. [I'm one of the founders]
- CmonDev 13y agoHe might be a C# developer. There is quite a quality difference between languages.
- HNJohnC 13y agoBoooo!
- freehunter 13y agoI don't think it's hard to argue that C# as a game development language is much more mature than HTML5.
- rje 13y agoHow do you figure? They have a free version that lets you publish for web, desktop, and mobile with some restrictions on available feature set.
- pjmlp 13y agoThe price is not expensive for what professional developers tend to pay for their tooling. Just try to imagine how much money you would need to charge for software to be able to live from it and pay all running expenses. I just would like that they settle their issues with Xamarin and update they .NET runtime to a more modern one.
- gillianseed 13y agoI presume the issues are licence costs for a new runtime ?
- pjmlp 13y agoI don't know exactly what the issue might be, just read in some online forums that they still use the runtime from Novell days.
- kodablah 13y agoI found http://pixelnest.io/tutorials/2d-game-unity/ http://pixelnest.io/tutorials/2d-game-unity/ is a fantastic unity 2D tutorial.