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> Why does this have to be done at runtime, exactly? Because that's how quake3 works. What you're describing would be incompatible with all other quake3 client
by ris 13y ago
> Why does this have to be done at runtime, exactly?
Because that's how quake3 works. What you're describing would be incompatible with all other quake3 clients. And part of the point of implementing the QVM in the first place is compatibility.