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Main Development Hardware: * i7-3930 @ 3.2 GHz/16 GB Ram/240 GB SSD/1 TB HD * NVidia GeForce GTX 680 (For CUDA programming) * 24" 1900x1200 Dell monitor on LCD
by monk_the_dog 13y ago
Main Development Hardware:
* i7-3930 @ 3.2 GHz/16 GB Ram/240 GB SSD/1 TB HD
* NVidia GeForce GTX 680 (For CUDA programming)
* 24" 1900x1200 Dell monitor on LCD Arm
* Quickfire Keyboard
* KVM Switch (for linux/mac secondary systems)
Software:
* emacs (in evil mode/development wiki in org-mode)
* zsh/tmux/git/cmake
* 99% of time programming C++. Compilers: Visual Studio 2013 (main)/Clang (secondary)/gcc (secondary)
* Windows 7 (main)/Linux (secondarily)/Mac (secondarily)
If I could change one thing? Faster compile times!!!! Anything that would improve turnaround time would be a huge productivity boost for me. I still think C++ is the right language for my project (vision related), but sometimes I dream about using a language with blazing fast compiles.
- lgieron 13y ago>I still think C++ is the right language for my project (vision related) Interesting. What is the advantage to C++ in the context of CV that outweights the long compile time for you?
- monk_the_dog 13y ago1) Easy access to good vision libraries (in particular OpenCV and ITK) 2) Fairly easy to parallize algorithms w/ OpenMP or Intel's TBB. 3) Compilers (well, Intel C++ anyway) are good at vectorizing code. 4) No garbage collection. I can work with fairly large images and I don't worry about g.c. (This may be a conservative hangup of mine. As of a couple years ago anyway g.c. would run out of memory when crunching though a set of large images). 5) Decent GUI libraries for cross platform interactive GUIs (wxwidgets and QT in particular). (And, to be honest, it's also the language I know best and I'm most comfortable in).