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Hmm, on Mac, my dev kit is plug and play. While DK1 has very low pixel density, these numbers increase fast as resolution scales. CV1 will be at least 1080p, an
by lhl 13y ago
Hmm, on Mac, my dev kit is plug and play. While DK1 has very low pixel density, these numbers increase fast as resolution scales. CV1 will be at least 1080p, and more likely 1440p, which increases PPI from ~14 w/ DK1 to 19 or 26, respectively. Samsung is scheduled to release 4K mobile panels in 2015 (and hence directly portable to the Oculus devices), which will gets you to regular monitor PPI. At that point, you can basically have infinite virtual screens, which is very interesting for developers.
Here's a little resolution/density chart I made that might be useful: https://docs.google.com/spreadsheet/pub?key=0AgAh7-k-pFfVdFZHbXNiNmRrdElxdnhhdXRNcjdQQ2c&output=html https://docs.google.com/spreadsheet/pub?key=0AgAh7-k-pFfVdFZ...
Farsightedness is fine - the Rift focuses at infinity. It's probably a lot healthier than staring at close screens in terms of eye stress/focusing.
Simulator sickness is mostly caused by excess latency and confusion of the vestibular system. The latest word is that these are taken care of with 1) accurate positional tracking (DK1 only has rotational tracking), 2) sub-20ms motion-to-photon display, and 3) low persistence.
Jeff links to Abrash's talks, which are well worth the time to go through if you have an interest.
I also have been keeping a doc that's a good resource and includes a fair amount of more technical references: https://randomfoo.hackpad.com/Virtual-Reality-7LTycEgSyp9 https://randomfoo.hackpad.com/Virtual-Reality-7LTycEgSyp9
I think to some degree, the most interesting thing about DK1 isn't how "rough" it is, but more as a data point showing just how far things will have come in such a short period of time.
- kryptiskt 13y ago> such a short period of time. I bought Howard Rheingold's "Virtual Reality" 22 years ago! :-P
- lhl 13y agoYes, compare the absolute stagnation of HMD development over the past 20 years to the leaps and bounds from the Carmack demo at E3 2012, DK1 in Q1 2013, Crystal Cove at CES 2014 and DK2/CV1 in Q4 2014. IMO, we're in for a wild ride.