4 ms·
The graphics are kind of blurry and fuzzed-out by scaling. It seems to be a by-product of re-rendering the the sprite images within a <canvas> object. http://c
by qwerty_asdf 13y ago
The graphics are kind of blurry and fuzzed-out by scaling. It seems to be a by-product of re-rendering the the sprite images within a <canvas> object.
http://commondatastorage.googleapis.com/itchio/html/4923/spritesheet.png http://commondatastorage.googleapis.com/itchio/html/4923/spr...
http://commondatastorage.googleapis.com/itchio/html/4923/bg.png http://commondatastorage.googleapis.com/itchio/html/4923/bg....
This would be top notch if the images were resized to provide crisp, well-pixelated edges. The spritesheets look great, in and of themselves, but the browsers scale them poorly.
- kevingadd 13y agoCanvas actually has a context attribute to disable filtering in modern builds of Firefox and Chrome. mozImageSmoothingEnabled/webkitImageSmoothingEnabled, iirc.
- hansjorg 13y agoI think that's an homage to the original.
- qwerty_asdf 13y agoSure, but compare the relative size to the flapmmo.com sprite sheet: http://flapmmo.com/atlas.png http://flapmmo.com/atlas.png