4 ms·
You might want to switch from Eulerian integration to Verlet for more stable orbits. http://gamedev.stackexchange.com/questions/15708/how-can-i-implement-gravit
by Scaevolus 13y ago
You might want to switch from Eulerian integration to Verlet for more stable orbits. http://gamedev.stackexchange.com/questions/15708/how-can-i-implement-gravity http://gamedev.stackexchange.com/questions/15708/how-can-i-i...