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They talk about this in one of their news articles. Looks like they got burned on Android previously and were trying to get to an MVP: "It was also evident tha
by JunkDNA 13y ago
They talk about this in one of their news articles. Looks like they got burned on Android previously and were trying to get to an MVP:
"It was also evident that the touch and audio latency on iOS were much faster than we could get with other mobile devices. Additionally, iOS devices are fairly standardized, reducing the number of edge cases to debug (previous experience with Warmly highlighted that trickiness with over 2000 Android devices to consider/debug)."
- akumpf 13y agoIndeed. :) I'd really like it to work on Android myself, but it's a serious wrestling match with low-latency audio apps. The Android devs are working hard to speed things up, so fingers-crossed it'll be just around the corner.