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Maybe the developers assessed the actual state of the market and made the decision they thought would garner higher profits? Just a thought. A much more likely
by Bud 13y ago
Maybe the developers assessed the actual state of the market and made the decision they thought would garner higher profits? Just a thought. A much more likely thought than speculating that serious developers are randomly guided towards what platform to code for by what computer they happen to have bought last.
Once Google Play actually passes iOS, feel free to make that point. Not before.
As a recent employee of various startups and established companies in the mobile space, I can tell that you that the only pattern I've witnessed here is:
a) decide what to develop for based on the market
b) hire people that can develop for that platform
Not the other way round.
- corresation 13y agoPeople have skill sets and acclimations: If someone is an xcode developer that has cracked out a couple of iOS apps, probability dramatically favors that they will do so again, perhaps even justifying using the hammer again. There is nothing "random" about it, that notion being utterly absurd. This tendency is as old as time. Humans favor what they know over the unknown. And do you think this rather trivial app was some venture-capital backed startup that then hired a team with a given skillsets? Yeah, I don't think so. It appears to be something an individual or small group did, using their own manpower. During 2013, spending on the iOS platform increased some 50%. Spending on the Android platform increased 242%+, to within striking distance of iOS spending. Given the enormous growth rates, it is probable that Google Play spending is equal to or greater than iOS right now. Both are absolutely huge markets, so someone could apply their skills and knowledge in either to reward, but your tired, obsolete, nonsensical claims need to go back to 2010 where they were relevant.