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Tron 2.0 - Full HD Trailer
- jamesk2 17y agoI went to see the original when I as at Atari Computer Camp decades ago. Yes, there was one and we learned logo and basic. I liked programming then but after the movie I felt like I had a mission. Live Code. And I'm actually on that mission still today.
- Musashi 17y agoAWESOME! Need to go back and watch the original again...
- cesare 17y agoI'm just a compound interest program.
- jamesk2 17y agoIn the sequel, he's now a web 2.0 social fiance application with a neural network that does realtime stock market transaction processing.
- thunk 17y agoTron Guy better get a cameo.
- quickpost 17y agoCool use of special effects.
- jerf 17y agoWell... I think I'm underwhelmed, though I'm not quite sure. (Later edit: IMHO, Scriptor's comment invalidates much of this, though I'll leave it for posterity's sake. Thank you.) Tron 1 wasn't about "lightcycles". If you honor the original movie and understand it, it should be clear that lightcycles are just part of the local landscape because of the lightcycle game, along with the other stuff there. Another contemporaneous computer system would have more local flavor; modern computer systems have yet more richness to draw on. If Tron 2 is just the standard Hollywood mishmash rehashing of old themes with no particular comprehension of what made the original special, count me out. Tron ought to be something that can be made into a universe as rich as Star Trek, honestly, if you take the core concepts from the first movie and just run with it, but if you're going to get stuck on "remixing" the peripheral concepts, meh. I might be wrong, and this might be in a "game" context, though it still seems pretty abusive of the lightcycle context.
- philwelch 17y agoMovies are as much (or more) a visual medium than an intellectual medium. Visuals are every bit as important as ideas. But visuals are the easiest part to convey in a trailer, and the lightcycles are the coolest visual element of Tron. It's kind of like how in the reimagined Battlestar Galactica, they kept the Viper launch tubes because it was an awesome visual, and they had the scanny-red-eye Cylons. It didn't keep them from cutting to the heart of the ideas of BSG (survival and escape from a mechanical, inhuman enemy) but the visuals were just as much at the heart. Let me put it this way--if there was a Tron movie that was perfectly true to the ideas of the original, but without any lightcycles at all, that would be just as wrong as making a Tron sequel that's all about lightcycles.
- jerf 17y agoHere's hoping. I do want it to work. I'd love a new, good Tron movie.
- mgcross 17y agoI think you're right on all counts, but.. I was just so into the original movie and the games (arcade, discs, and INTV DD) as a kid that the trailer still makes me giddy!
- Scriptor 17y agoWikipedia has a brief description of this one: http://en.wikipedia.org/wiki/Tron_Legacy http://en.wikipedia.org/wiki/Tron_Legacy I think rather than being a full trailer for the movie, this is more of a single, and visually cool, scene to hype up people not familiar to the original.
- jerf 17y agoThank you for the link. That does render much of the thrust of my criticism incorrect, as it does work in context. Again, here's hoping.
- mgcross 17y agoLooks like it's not all lightcycles: http://www.aintitcool.com/node/41791 http://www.aintitcool.com/node/41791 I love the art direction so far (based on those production stills).
- chaosmachine 17y agohttp://wdmp-7.vo.llnwd.net/d1/wdsmp/TRON/VFXConcept/Grid_VFX_ConceptTest_1080.mov http://wdmp-7.vo.llnwd.net/d1/wdsmp/TRON/VFXConcept/Grid_VFX... Direct link to the 1080p trailer download.
- __david__ 17y agoSo I thought the cycles looked absolutely great! But the people looked badly animated. Their limbs moved in a way that seemed to me like the motion equivalent of the uncanny valley.
- CrLf 17y agoI immediately noticed that too and I'm wondering, why insist on doing CGI characters instead of the plain old green screen? The CGI characters fit more seamlessly into the scene, yes, but I find mocuh more easy to ignore the small imperfections of green screen compositing than the weird movements of CGI characters.
- rms 17y agoWhat's odd is that animating CGI characters realistically is a solved problem. http://en.wikipedia.org/wiki/Motion_capture http://en.wikipedia.org/wiki/Motion_capture
- crcoffey 17y agoLeft me with a disappointing lack of enthusiasm. It felt... empty. There wasn't enough to excite me.
- iamwil 17y agoWhat's with all this fluff on the front page?